Ultima
IV:
Quest
for The
Avatar For Apple
And 64
James V. Trunzo
Requirements: Apple II-series
computer with at least 64K RAM (Mockingboard sound enhancer optional);
or a Commodore 64 or 128 (in 64 mode). Disk only. The Apple version was
reviewed.
Just when you thought it was safe to venture forth into the land of
Britannia, along comes Ultima IV:
Quest for the Avatar. The sequel to Ultima III certainly appears to
live up to its advance notice. I say appears
because I've spent only a dozen or so hours adventuring in the
world of Britannia, and therefore can't claim to be all-knowledgeable
about the surprises lurking in this game. However, considering the
tremendous scope of Ultima IV,
if I waited until completely finishing the game before reviewing it, Ultima X would probably be on the
market by then. The world of Ultima
IV: Quest for the Avatar is approximately 16 times larger than
that of its predecessors.
But map size is hardly the only difference between Ultima IV and the other Ultimas. It is a tribute to the
designers' programming skills and creative genius that Ultima IV quickly establishes its
own identity while continuing the by-now familiar play format employed
in Ultima I through
III.
While Quest for
the Avatar retains many of the standard features of the previous
programs, it also has a heavy philosophical bent that comes very close
to moralizing. At the least, it puts quite an emphasis on virtues that
lead to a "good" life: honesty, valor, charity, etc. The player should
never lose sight of this emphasis when making decisions throughout the
game. Of course, philosophical contemplations are well and good, but
they aren't tremendously useful against the aggressive monster-types
that beset you during your quest.
Recipes For Magic
Combat and magic are still of major importance in Ultima IV. The procedure for combat
is unchanged, but a new level of sophistication has been reached for
the use of magic. No longer can you simply cast a spell. Instead,
reagents (ingredients) must be purchased and properly mixed before
using a spell-and woe on you if you're struggling to prepare your magic
while five trolls are attacking your party. The Book of Spells lists
the ingredients you need, but in many cases it's up to you to discover
the proper portions of each ingredient. What does it take to make a
fireball-two parts bloodmoss and one part sulfurous ash, or vice versa?
There's more, of course. At the risk of revealing
too much, be aware that in Ultima IV
you do not pick your party of adventurers; they pick you. If you're
unworthy of help from a powerful Paladin, for example, you'll have to
gain more experience before receiving his aid. Even the creation of
your player character is handled in a unique and fascinating way. You
no longer simply state your preference for character type and race. I
won't tell you what happens instead because it would rob you of one of
the initial enjoyments when playing Ultima
IV. After discovering this for yourself, you'll be glad I was
discreet.
The package is similar to previous versions of the Ultima series. It includes a cloth
map, a Book of Magic, a History of Britannia, and two game disks. All
the material is top quality, and the manuals are eminently readable. If
you get hopelessly stuck, a hint book will be available containing maps
and clues. This makes it possible for less industrious adventurers
(like me) to have a chance of completing the game in their lifetimes.
For those who have never experienced any of the Ultima games, note that it isn't
necessary to have played the forerunners in order to enjoy Ultima IV: Quest for the Avatar.
However, my bet is that once you play one, you'll want to play them all.
Ultima IV: Quest for the Avatar
Developed by:
Origin Systems, Inc.
Distributed by:
Electronic Arts
2755 Campus Drive
San Mateo, CA 94403
$64