CAPUTE!
Modifications Or Corrections To Previous Articles
TI Jackpot
Our lister program garbled characters in several graphics definition lines of the TI-99/4A version of this program from the August issue (p. 83). Several readers have noted that lines 660, 680, and 690 should read as follows:
660 DISPLAY AT (12, 2) SIZE (25): "w" &CH R$ (133) &CHR$(134) &"wwwwwwwwwwstststwwwwww" :: DISPLAY AT(13,2) SIZE(25): "wJJw˜w˜w>w2wwuvuvuvw> wl4w" 680 DISPLAY AT (15, 2) SIZE (25): "wJJJJw˜w>w5ww|}|} < = w > wl8w" :: DISPLAY AT (16, 2) SIZE (25): "wdede: ; wwwwwwz {z {z {wwwwww" 690 DISPLAY AT (17, 2) SIZE (25): "wfgfg < = w > 10ww!}!}!} w > w18w" :: DISPLAY AT (18, 2) SIZE (25): "wdededewwwwww: ; : ; : ; wwwwww"
Also, the space near the end of the string in line 440 (between the characters IF and IF) should be omitted.
VIC Lightsaver
The machine language for this program from the September issue (p. 96) is correct, but there are bugs in the version of "Tiny MLX" (p. 151) to be used to enter it. Lines 100 and 210 of Tiny MLX do not contain the proper values for "Light-saver." Also, a change is necessary to line 763 to allow you to use BASIC'S standard LOAD and RUN commands to activate Lightsaver. The corrected lines are as follows:
100 POKE 55, 30 : POKE 56, 25 : CLR : POKE 788, 194 : rem 21 210 S = 6430: E = 7677 : rem 135 763 POKE 780, 1 : POKE 781, DV : POKE 782, 0 : SYS 65466 : rem 68
64 Devastator
Readers using the "Automatic Proofreader" to check the BASIC portion of the 64 version of this game from the August issue (Program 7, p. 79) have noticed a problem with line 60. The error does not affect the operation of the program, but if you'd like the checksum for line 60 to match the one which appears in the magazine, add {7 RIGHT} after the {12 DOWN} in that line.