VIC Video Revisited
I made some modifications to Jim Butterfield's program in "Visiting The VIC-20 Video, Part 4" (COMPUTE!, August 1983) that I think your readers will be interested in. Although the program is a little slow, the patterns that result are remarkable.
The program is short, but because of the loops, it runs for a while. To get some really interesting three-dimensional patterns, try inputs with a value of 1.02, 1.03, 1.04, etc. The input sets a step value for line 600. An input of 2 will give a gray field.
William B. Broome
100 POKE56,22:CLR 105 INPUT"{CLR}PATTERN #";C 110 POKE36869,222 120 POKE36866,144 130 POKE36867,32 200 FORJ=6144TO8191 210 POKEJ, 0:NEXTJ 300 FORJ=0TO255 310 POKEJ+5632,J 320 NEXTJ 330 FORJ=37888TO38911 340 POKEJ.0:NEXTJ 600 FORJ=6100TO8800 STEPC 610 X=128 620 F0RK=JTOJ+7 630 POKEK,PEEK(K)ORX 640 X=X/2 650 NEXTK,J 700 GOTO700
Try adding STEP C to line 620 as well, to get another interesting effect.