Test Drive II: The Duel
Released: 1989
Published by: Accolade, Inc.
Developed by: Distinctive Software
Author(s): Rick Friesen, Bruce Dawson, Don Mattrick, Brad Gour, Amory Wong, John Boechler, Theresa Henry, Tony Lee, Chris Taylor, Kris Hatlelid, Allan Johanson, Eric Kiss
16-colour EGA graphics
4-colour CGA graphics
Introduction
After their sell-out success of Test Drive in 1987, Distinctive Software got to working on a sequel, and this was released in 1989. Its new feature was that you could now compete against a computer-controlled car.
In the retail game release, the number of cars you could choose to drive was reduced from five to two: only the Ferrari F40 and Porsche 959 were available. The game adds the concept of three lanes in some places, a working rear-view mirror that shows what's going on behind you, and some other niceties that give you more control, such as the need to actually stop at gas stations close to the pump to complete the stage. The in-car dashboards retain their authentic look from the first game, which was always considered a nice feature.
The mountain pass scenery from TD is retained as an option but is now joined by two additional areas: desert and forest. This is certainly a welcome addition in providing some variety to the race, but the scenery is still rather sparse and can get boring pretty quickly.
TD2 improves on its older brother by providing 12 skill levels to choose from - something they borrowed from Grand Prix Circuit. The first four skill levels have you driving with an automatic transmission to help ease you into the game and the latter 8 with a manual stick shift. The change in skill level also affects your opponent's speed, the speed of the police car, traffic density and speed, and ultimately the score you can get. Some crash damage AI also exists in TD2 - small obstacles can cause your gear to shift down, and a certain number of minor collisions won't put you out of the race. You start the race with 6 lives, but these can be used up fast, especially when driving at speed s obe mindful of oncoming traffic as well as other hazards!
The police continue to be out in force looking to stop speeding motorists, though this time they are not only out on the open road but also wait by the side of the road to flag you down. Should they catch you, a 20-second penalty is added to your time for the current section of road.
For each section of the race you gain score for a clean run (not losing any lives), your time, and getting the highest average speed.
The game was designed with expansion in mind. Apparently borrowing an idea from its golf games, Accolade/Distinctive added the option for both new scenery and cars. Launched at the same time as the main game, Test Drive II Scenery Disk: California Challenge provided you with a route from the Redwoods of Eureka down to the border of Mexico.
Also released alongside the game's launch was the first car expansion disk: Test Drive II: The Supercars. This added five news cars, many of which were present in the original Test Drive game: the RUF Twin Turbo, Lotus Turbo Esprit, Lamborghini Countach, Ferrari Testarossa, and the Chevrolet Corvette ZR1. Some of these you will no doubt recognize as being standard cars in the original Test Drive game. With these you could either drive one of these yourself, have your computer rival drive it, or both drive in the same make/model:
The five cars that make up the Supercars expansion pack
The following year a second 'car pack' arrived called Test Drive II: The Muscle Cars. This added the Chevrolet Camaro ZL-1, Dodge Charger, Pontiac GTO, Shelby Mustang GT Cobra, and the Corvette Stingray:
The five cars that make up the Muscle Cars expansion pack
A second scenery disk was released in 1990 - European Challenge allowed you to take in the sights of The Netherlands, Germany, Switzerland, Italy, France and Spain. All these add-ons can be installed at the same time - something other games with expansion pack offerings sometimes struggle with.
The four Expansion Packs
available for Test Drive II
In 1990, Distinctive Software got into a bit of hot water with their publisher Accolade when they re-used portions of the code from TD2 in another game, Outrun, for the Sega Megadrive. The claim raised by Accolade was that Distinctive didn't have the rights to re-use any code from TD2, whereas Distinctive argued that similar codes are contained in many computer games, since they are necessary to perform functions such as “clearing the screen or operating the joystick.”, and were not subject to the contractual agreement which gave Accolade the rights to the "Licensed Product" of TD2. Distinctive won the case, as it was decided the licensing agreement "transfers to Accolade the copyright to the concept and design of the video game but not the underlying source code.".
All in all, Test Drive II: The Dual is a more complete version of Test Drive, though one that is hampered by TD1's basic game engine. The main game retailed for $44.95 and the expansion packs sold for $19.95 each.
It was succeeded by Test Drive III: The Passion in 1990.
System Requirements
System Requirements | Intel 8088/8086 CPU, (anything 286 or better is ideal), 384 KB (512 KB required for EGA or Tandy modes) Graphics support for Hercules, CGA, Tandy/PCjr, and EGA (320 x 200 in 16 colours). Audio support for PC speaker only Keyboard and joystick are supported. |
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Original Media | Two 5.25" DS/DD 360 KB floppy disks or One 3.5" 720 KB floppy disk. |
Installed Size | 601 KB (without expansion disks) |
From where can it be run?
The game can be run from the floppy disks, or installed to hard disk by running the INSTALL.BAT utility.
Copy Protection
Test Drive II introduced a codewheel for copy protection. Before you can drive a highway patrolman asks you a question. Align the outer, middle and inner wheels according to the road signs and vehicle he specifies, and type in the code.
Most downloads of this game online are cracked so no codewheel is required.
How to Setup
To install the game to your hard disk, insert Disk 1 and run INSTALL.BAT for instructions:
Then run DUEL.EXE and you will be prompted to select your graphics card:
If you don't follow the instructions, running DUEL will not find the correct MASTER or PLAY disk file and show this:
Installation of Expansion Disks
The expansion disks don't contain any executable files or batch files. To install them follow these instructions:1) Run DUEL.EXE from your game directory.
2) Navigate to the "INSTALL" icon in the lower right corner of the selection screen, and hit Enter:3) Insert your car disk or scenery disk into drive A: or B:.
4) Navigate to the 'Car Disk' or 'Scenery Disk' option and change it to reflect the drive letter into which you inserted your expansion disk.
5) Navigate to 'Copy Cars' or 'Copy Scenery' (depending on what you are installing: a car pack or a scenery pack) and hit enter.
6) Once installed, the cars or scenery will be available from the 'Your Car', 'Opponent Car' or 'Scenery' options on the selection screen.
Problems
There are no known problems when running TD2, aside from the slightly convoluted hard disk installation method.
Keys
Arrow left/right= Steer left/right |
D = Display/hide the gearstick |
To Quit the Game
Press Ctrl-X and when prompted "Exit to DOS (Y/N)?", press "Y" to exit to DOS. Alternatively, keep pressing ESC to return to the Accolade opening animation, then hit ESC once more followed by "Y"
Supporting Documents
- Game Manual (from the Amiga version)
Save Games
Just as with the original Test Drive, there is no opportunity to save your progress. If you exit the game, you will lose your progress for the current race. However, when you complete the run in a good time you are asked to enter your name into the high score table. This data is stored in a file called SCORES in the game directory. It is text-readable and editable.
Versions of the game known to exist
Version | Date | Comments |
---|---|---|
1.0 | February 1989 | Initial public release. |
1.0 | 1990 | Test Drive II: The Collection was a compilation of the original game plus all four expansion packs. |
Original Floppy Disk Contents
The floppy disks have a volume label of "The Duel D1" and "The Duel D2" on the 5.25" disks. To my knowledge, the expansion disks do not have a volume label. Here are each disk's contents:
Main Game ("Program Disk") Directory of A:\ DISKID DAT 9 28-12-1992 16:17 DUEL EXE 960 06-02-1989 14:20 INSTALL BAT 2,017 20-02-1989 9:19 SONGS BIN 618 01-02-1989 15:27 TD2CGA EXE 104,149 26-02-1989 23:18 TD2EGA EXE 114,421 26-02-1989 23:16 TD2TDY EXE 103,905 26-02-1989 23:20 VOICES BIN 288 28-10-1988 9:12 8 File(s) 326,367 Bytes |
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Main Game ("Master Disk") Directory of A:\ ACCOLADE PCS 823 21-02-1989 12:04 ACCOLADE PES 1,412 21-02-1989 12:09 CARS DAT 36 28-09-1988 16:18 COP PCS 9,412 21-02-1989 12:04 COP PES 14,036 21-02-1989 12:09 DISKID DAT 9 28-12-1992 16:18 DSITITLE PCS 682 21-02-1989 12:04 DSITITLE PES 890 21-02-1989 12:10 ENDGAME PCS 4,048 21-02-1989 12:04 ENDGAME PES 6,379 21-02-1989 12:10 F40 BIN 847 21-02-1989 13:17 F40 SS 76 05-08-1988 19:07 F40DASH PCS 7,613 21-02-1989 12:07 F40DASH PES 12,845 21-02-1989 12:14 F40O BIN 32 15-02-1989 11:58 F40REAR PCS 2,165 21-02-1989 12:07 F40REAR PES 3,626 21-02-1989 12:15 F40ROAD PCS 5,300 21-02-1989 12:07 F40ROAD PES 6,307 21-02-1989 12:15 F40ST PCS 7,664 21-02-1989 12:08 F40ST PES 11,521 21-02-1989 12:15 GAMEDIFF PCS 1,931 21-02-1989 12:05 GAMEDIFF PES 2,359 21-02-1989 12:10 GAMEOPT PCS 2,067 21-02-1989 12:05 GAMEOPT PES 3,309 21-02-1989 12:10 GASSTUFF PCS 12,785 21-02-1989 12:05 GASSTUFF PES 24,018 21-02-1989 12:11 P959 BIN 847 21-02-1989 13:17 P959 SS 51 05-08-1988 19:00 P959DASH PCS 7,851 21-02-1989 12:08 P959DASH PES 14,689 21-02-1989 12:16 P959O BIN 32 15-02-1989 11:58 P959REAR PCS 2,215 21-02-1989 12:08 P959REAR PES 4,866 21-02-1989 12:16 P959ROAD PCS 4,948 21-02-1989 12:08 P959ROAD PES 7,967 21-02-1989 12:16 P959ST PCS 7,537 21-02-1989 12:08 P959ST PES 11,801 21-02-1989 12:17 ROAD PCS 7,079 21-02-1989 12:05 ROAD PES 7,933 21-02-1989 12:11 SCENES DAT 24 13-02-1989 19:52 SELECT DAT 19 24-07-2009 14:26 TDS2 FNT 386 11-01-1989 13:46 TDS20 DAT 593 21-02-1989 13:18 TDS20 SGN 90 17-02-1989 14:14 TDS21 DAT 584 21-02-1989 13:18 TDS22 DAT 788 21-02-1989 13:18 TDS23 DAT 764 21-02-1989 13:18 TDS24 DAT 868 21-02-1989 13:19 TDS25 DAT 1,024 23-02-1989 21:47 TDS2CAR1 PCS 4,051 21-02-1989 12:06 TDS2CAR1 PES 4,981 21-02-1989 12:13 TDS2CAR2 PCS 3,924 21-02-1989 12:07 TDS2CAR2 PES 4,811 21-02-1989 12:14 TDS2CAR3 PCS 5,313 21-02-1989 12:07 TDS2CAR3 PES 7,702 21-02-1989 12:14 TDS2DEST PCS 2,522 21-02-1989 12:06 TDS2DEST PES 2,927 21-02-1989 12:12 TDS2HISC DAT 340 06-09-2009 0:05 TDS2ICON PCS 3,454 21-02-1989 12:06 TDS2ICON PES 5,452 21-02-1989 12:12 TDS2TRES PCS 3,837 21-02-1989 12:06 TDS2TRES PES 5,112 21-02-1989 12:13 TDS2TUNN PCS 1,487 21-02-1989 12:06 TDS2TUNN PES 1,825 21-02-1989 12:13 TESTDRV2 PCS 3,250 21-02-1989 12:05 TESTDRV2 PES 3,514 21-02-1989 12:12 67 File(s) 289,650 Bytes |
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Car Disk: The Supercars Directory of A:\ |
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Scenery Disk: California Challenge Directory of A:\ |
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Car Disk: The Muscle Cars Directory of A:\ |
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Scenery Disk: European Challenge Directory of A:\ |
Installed Directory Contents
Once installed, the following files are present in the game directory (main game install only, no expansions):
Directory of C:\TD2\. ACCOLADE PCS 823 05-10-2023 17:04 ACCOLADE PES 1,412 05-10-2023 17:04 CARS DAT 36 05-10-2023 17:04 COP PCS 9,412 05-10-2023 17:04 COP PES 14,036 05-10-2023 17:04 DISKID DAT 9 05-10-2023 17:04 DSITITLE PCS 682 05-10-2023 17:04 DSITITLE PES 890 05-10-2023 17:04 DUEL EXE 960 05-10-2023 17:04 ENDGAME PCS 4,048 05-10-2023 17:04 ENDGAME PES 6,379 05-10-2023 17:04 F40 BIN 847 05-10-2023 17:04 F40 SS 76 05-10-2023 17:04 F40DASH PCS 7,613 05-10-2023 17:04 F40DASH PES 12,845 05-10-2023 17:04 F40O BIN 32 05-10-2023 17:04 F40REAR PCS 2,165 05-10-2023 17:04 F40REAR PES 3,626 05-10-2023 17:04 F40ROAD PCS 5,300 05-10-2023 17:04 F40ROAD PES 6,307 05-10-2023 17:04 F40ST PCS 7,664 05-10-2023 17:04 F40ST PES 11,521 05-10-2023 17:04 GAMEDIFF PCS 1,931 05-10-2023 17:04 GAMEDIFF PES 2,359 05-10-2023 17:04 GAMEOPT PCS 2,067 05-10-2023 17:04 GAMEOPT PES 3,309 05-10-2023 17:04 GASSTUFF PCS 12,785 05-10-2023 17:04 GASSTUFF PES 24,018 05-10-2023 17:04 P959 BIN 847 05-10-2023 17:04 P959 SS 51 05-10-2023 17:04 P959DASH PCS 7,851 05-10-2023 17:04 P959DASH PES 14,689 05-10-2023 17:04 P959O BIN 32 05-10-2023 17:04 P959REAR PCS 2,215 05-10-2023 17:04 P959REAR PES 4,866 05-10-2023 17:04 P959ROAD PCS 4,948 05-10-2023 17:04 P959ROAD PES 7,967 05-10-2023 17:04 P959ST PCS 7,537 05-10-2023 17:04 P959ST PES 11,801 05-10-2023 17:04 README IBM 962 05-10-2023 17:04 ROAD PCS 7,079 05-10-2023 17:04 ROAD PES 7,933 05-10-2023 17:04 RUNME ANS 1,349 05-10-2023 17:04 RUNME BAT 112 05-10-2023 17:04 SCENES DAT 24 05-10-2023 17:04 SELECT DAT 20 05-10-2023 17:19 SONGS BIN 618 05-10-2023 17:04 TD2CGA EXE 104,149 05-10-2023 17:04 TD2EGA EXE 114,421 05-10-2023 17:04 TDS2 FNT 386 05-10-2023 17:04 TDS20 DAT 593 05-10-2023 17:04 TDS20 SGN 90 05-10-2023 17:04 TDS21 DAT 584 05-10-2023 17:04 TDS22 DAT 788 05-10-2023 17:04 TDS23 DAT 764 05-10-2023 17:04 TDS24 DAT 868 05-10-2023 17:04 TDS25 DAT 1,024 05-10-2023 17:04 TDS2CAR1 PCS 4,051 05-10-2023 17:04 TDS2CAR1 PES 4,981 05-10-2023 17:04 TDS2CAR2 PCS 3,924 05-10-2023 17:04 TDS2CAR2 PES 4,811 05-10-2023 17:04 TDS2CAR3 PCS 5,313 05-10-2023 17:04 TDS2CAR3 PES 7,702 05-10-2023 17:04 TDS2DEST PCS 2,522 05-10-2023 17:04 TDS2DEST PES 2,927 05-10-2023 17:04 TDS2HISC BAK 340 05-10-2023 17:04 TDS2HISC DAT 340 05-10-2023 17:17 TDS2ICON PCS 3,454 05-10-2023 17:04 TDS2ICON PES 5,452 05-10-2023 17:04 TDS2TRES PCS 3,837 05-10-2023 17:04 TDS2TRES PES 5,112 05-10-2023 17:04 TDS2TUNN PCS 1,487 05-10-2023 17:04 TDS2TUNN PES 1,825 05-10-2023 17:04 TESTDRV2 PCS 3,250 05-10-2023 17:04 TESTDRV2 PES 3,514 05-10-2023 17:04 VOICES BIN 2 05-10-2023 17:04 76 File(s) 512,564 Bytes.
Game Review
Test Drive II: The Duel's added premise of you racing against another driver add to the fun and tension of needing to win, rather than just getting a faster time than before, though it's good that the 'race against the clock' option is still there, especially so you can hone your skills.
Test Drive II's enhancements are all very welcome, and overall make the game a more enjoyable experience that will cause you to want to spend more time playing. The police are not only on the roads, but can also be seen trying to flag you down by the side of the road. The addition of 12 skillsets with the first four offering you an automatic gearbox make the game more accessible to beginners.
I raced with the RUF Twin Turbo from the Supercars car pack against an opponent with the same car on the 'master scenery' (the one included in the main game release). This is by far the fastest car you can choose from. I decided to go with one of the easier skill levels with the automatic transmission:
Here's how I fared on my first run-through:
Section | Time | Video | Comments | Score |
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1 Desert 2.7 miles |
1:24.7 | I made good time to the Wong Stop Gas Shop at 1:07.2 with an average speed of 142 mph and no penalties. My opponent came in at 1:57.2 with no penalties and an average speed of 83 mph, which scored him 3,914 points. |
19,594 | |
2 Mountain 4.1 miles |
1:41.4 | Did well until I crashed into the side wall of a tunnel which cost me a 20-second penalty and 1 life. Reaching Brad Baby's Gas Bistro with a time of 1:41.4 and an average speed of 122 mph scored me 17,082 points. My opponent reached the gas station in 3:05.3 with no penalties and an average speed of 80 mph which gave him 4,310 points. | 17,082 | |
3 Forest 6.1 miles |
3:39.4 | The curves become tougher on this section and there is some fiendishly-positioned traffic where you cannot just blindly overtake without the risk of an oncoming collision. A couple of bad overtaking manoevers cost me a life 30 seconds in and after 2 minutes. I reached Dawson's Gas and Juggling Supplies in 2:59.4 but with 40 seconds of penalty time was added for my two crashes. A good average speed of 100 mph got me 13,107 points. My opponent arrived in 4:27.7 with no penalties and an average speed of 82 mph which provided him with 6,036 points. | 13,107 | |
4 Mountain 5.8 miles |
4:06.4 | Overtaking on a mountain pass on the right isn't a good idea! The third lane disappeared just as I was pulling back in - ugh! I then fell off the side of the mountain after misjudging a corner, and shortly after collided with the wall. With 2 lives down I arrived at Don's Gas-o-rama in 3:06 but with a whole minute added for penalties. Averaging 85 mph scored me 10,663 points. My opponent was way behind with a time of 4:54.7 and he got a 20-second penalty added to that. With is average speed of 67 mph he scored 4,393 points. | 10,663 | |
5 Forest 6.2 miles |
3:19.7 | With a few close shaves with oncoming traffic (including several police cars!), I made excellent time on this section, arriving at Aunty's Gas 'n Grub in 3:19.7 with an average speed of 112 mph. This got me 20,601 points. My opponent took his time on this section with a time of 8:17.4 and an average speed of just 37 mph, netting him 1,075 points. | 20,601 | |
6 Forest 6.7 miles |
3:21.7 | More traffic to content with here but I managed a clean sheet on this long section, with a time of 3:21.7 and an average speed of 120 mph gave me 26,034 points. My opponent mosey'd in with a time of 13:29.2 and picked up a crazy 4 minutes of penalties!! He averaged just 23 mph which got him 373 points. | 26,034 | |
OVERALL | 17:35.8 | Not too shabby. I lost 5 lives and picked up 5 penalties in all. Definitely some room for improvement though! | 107,081 |
Next I tried a much slower car, the Pontiac GTO, just to see how it handled compared to the uber-speedy RUF. It was very different, to say the least! Racing against a Porsche 959, my opponent immediately took the lead but then proceeded to hold me up. Overtaking became much more difficult as it took so much longer to get ahead of other vehicles I had to be very mindful of oncoming traffic. Probably the biggest downside with cars this slow is that it's impossible to out-run the police!
For my third attempt, I went with something middle-of-the-road - the Dodge Charger Daytona with its 144 mph top speed and 0-60 in 5.7 seconds. On the easiest skill level, this car did allow me to evade the police, but the Porsche 959 I was competing against almost always overtook me at the start of the race, then proceeded to hold me up.
I then ran the full set of California Challenge and European Challenge to try out more of the cars. These two scenery packs aren't great - they are very basic, offering little more than road signs and a few new AI cars on the road to indicate where you are. On the European Challenge some countries were almost entirely absent of AI cars - I ran both on the easiest skill level, which does give you lighter traffic anyway, but some vehicles would have been nice.
Distinctive Software's forward-thinking to introduce expansion packs was a shrewd move. Offering just 2 cars in the retail game leaves you wanting more, though the fact you now get three different environments to drive in makes up for this a bit. With the game fully stacked with the 10 additional cars provided by the Supercars and Muscle Cars packs, as well as the California Challenge and European Challenge scenery packs gives the game more longevity.
Could they have done more? Yes. Test Drive II still only supports 16-colour EGA graphics (320 x 200 resolution) and the PC speaker is all you get on the sound front. For 1989, this is woeful, and really detracts from the game. This year saw the release of games like Indianapolis 500: The Simulation, Prince of Persia, and Indiana Jones & the Last Crusade, all of which offered a 256-colour VGA version and sound options that included the Ad Lib card.
I do have some gripes with Test Drive II: The Duel, though most are pretty minor. In the European Challenge scenery pack, gas stations still use the same graphic as the ones found in the unexpanded game. If you crash while being pursued by the police, you aren't given a ticket (you just lose a life). Not being able to save your progress after completing a section is also a bit of a niggle. TD2 is obviously based on the same code from the earlier Test Drive game. The driving dynamics are almost identical, apart from being able to go slightly off-road without crashing. The driving dynamics of each vehicle could have been made more acute to help differentiate one over the other, and the crash sequence is the same.
Sound: As mentioned before, no improvement over the original Test Drive here, and for 1989 it really lets the game down. Every car sounds the same and the police scanner can get annoying fast.1/10
Gameplay: Taking what was great about Test Drive and adding more to it is certainly very welcome. If it weren't for the expansion packs there's really not much extra that's worthwhile about TD2 unless racing against a computer opponent is the key missing piece for you. I personally consider TD2 to be nothing more than a 'decent' version of TD1. It's the same game, only more.5/10
Lastability: The car and scenery expansion packs give Test Drive II: The Duel the legs it needs in the lastability department (even if it was a blatant attempt to increase game revenues). Without these, TD2's updates wouldn't be enough to keep you coming back for more. But they have sufficient extra content to make them a worthwhile purchase.6/10
OVERALL: 4/10